hand

Command Line Arguments


sets the game mode, where # is the game mode
1 = Dukematch (DM)
2 = COOP
3 = Team Dukematch (TDM)
4 = Catch The Flag (CTF)
5 = 1-Flag CTF (1FCTF)
6 = ATK/DEF CTF (ADCTF)
7 = Survival
8 = Last Man Standing (LMS)
9 = Team Last Man Standing (TLMS)
10 = Terminator
sets the score limit, where ## is the score ammount [1-99]
sets the time limit, where ### is a number in minutes, max of 240 (4 hours)
sets the extra lives, where # is the extra lives ammount [0-9]
enables and disables various games features, where # is a bitfield, each bit corresponds to a specific feature, you have to sum each bit to combine them:

1 = Weapons Pickable Once
2 = Respawn Monsters
4 = Respawn Items
8 = Respawn Inventory
16 = Markers
32 = Don't Spawn Monsters
64 = Don't Spawn Keycards
128 = Spawn MP Only Switches
256 = Spawn MP Only Items
512 = [COOP/TEAMS] Friendly Fire
1024 = [COOP/TEAMS] Autoaim On Allies
2048 = [COOP/TEAMS] Global Ally Sounds
4096 = [COOP/TEAMS] Disable Spycam/Mapview
8192 = Revealed Automap
16384 = No Map Exit
32768 = No Target Names
65536 = Weapon Always Drops On Kill
131072 = Force Respawn
262144 = [PVP] Respawn Farthest
524288 = [TEAMS] Mixed Team Spawn Points
1048576 = Damage Numbers
2097152 = [COOP/TEAMS/TERM] Overhead Info
4194304 = [COOP/TEAMS/TERM] Outlines
8388608 = [CTF] Outline On Flags
16777216 = [CTF] Flag Return Instantly
33554432 = [CTF] Flag Auto Detonate
67108864 = [T/LMS] Restricted Spycam
134217728 = [T/LMS] Restricted Chat
268435456 = [COOP] Keycards Are Shared
536870912 = [SURV/TLMS] Lives Are Shared

for example: if you want to play with "No Map Exit" and "Force Respawn", you use the argument -netflagsA24576 (8192 + 16384)
enables and disables various games features, where # is a bitfield, each bit corresponds to a specific feature, you have to sum each bit to combine them:

1 = [TEAMS] Colored Tripbombs
2 = [CTF] No Steroids If With Flag
4 = [CTF] No Jetpack If With Flag
8 = [TERM] No Infinite Jetpack
16 = [TERM] No Shrinker Immunity
32 = [TERM] No Freezer Weakness

for example: if you want to play with "[TEAMS] Colored Tripbombs" and "[TERM] No Infinite Jetpack", you use the argument -netflagsB9 (1 + 8)
enables and disables various games features, where # is a bitfield, each bit corresponds to a specific feature, you have to sum each bit to combine them:

1 = Arsenal Rebalance
2 = Laser Invisible W/O Nightvision
4 = Freezer Can't Hurt Owner
8 = Destructable Cameras
16 = [1.3D] Double Kick
32 = [1.3D] No Expander
64 = Fix Tripbombs On Slopes
128 = [DOS] ORIGINAL MAP START BEHAVIORS
256 = [DOS] FFire excludes self
512 = [DOS] Can Respawn Drowning
1024 = [DOS] Invalid Shrink States
2048 = [DOS] Bad Shrinker Hit Detection
4096 = [DOS] Bad Grow Explosion Owner
8192 = [DOS] Weapon Switching Bugs
16384 = [DOS] Dead player swaping bugs
32768 = [DOS] Useless Nightvision
65536 = [DOS] Bad Hit Detection on Auto-aimed RPGs

for example: if you want to play with "Laser Invisible W/O Nightvision" and "[1.3D] Double Kick", you use the argument -netflagsC18 (2 + 16)
starts the match with selected weapons, where #### is a bitfield, each bit corresponds to a weapon, you have to sum each bit to combine them:

1 = Pistol
2 = Shotgun
4 = Chaingun
8 = RPG
16 = Pipebomb
32 = Shrinker
64 = Devastator
128 = Tripbomb
256 = Freezer
512 = + Full Ammo
1024 = Expander

for example: if you want to start with Shotgun and RPG, you use the argument -weapflags10 (2 + 8)
starts the match with selected items, where #### is a bitfield, each bit corresponds to an item, you have to sum each bit to combine them:

1 = Key Cards
2 = Medkit
4 = Steroids
8 = Holoduke
16 = Jetpack
32 = Nightvision
64 = Scuba Gear
128 = Boots
256 = Armor
512 = Atomic Health 1
1024 = Atomic Health 2

for example: if you want to start with Steroids and 150 health, you use the argument -invflags516 (4 + 512)
Displays a team picker in the terminal before the game starts.
Lock players from changing the netplay options. Only one player can have this argument set.
Lock players from changing their name, color and team. Only one player can have this argument set.
Disables the autoaim, all players need to vote yes for the game to start.
Enables the exploit mode, all players need to vote yes for the game to start.
Enables the modding mode, all players need to vote yes for the game to start.
Sets your color, where # is a color index [1-16]
Sets your team, where # is team index [1-4]
Enters the game as spectator.
Forces player to be player 0 (usefull for /i0)
Records a vídeo of the selected demo.

Default game arguments

Shows the help message.
Enable BOT AI.
Start to play demo, where FILE is a
.dmo
file path.
Send fewer packets (1, 2, 4) (multiplayer only)
Use multiple group files (must be last on command line), where FILE is a
.grp
file path.
Network mode (1/0) (multiplayer only) (default == 1) (use -master to force the host player)
Episode level, where ## is [1-11]
No monsters.
No sound if # = s. No music if # = m. Removes both if # = x
Number of bots, where # is the total number os players in the match [1-15].
Record demo.
Skill, where # is [1-4]
Respawn, 1 = Monsters, 2 = Items, 3 = Inventory, x = All
User's favorite weapon order (default: 3425689071).
Episode, where # is [1-4].
Coords on.
Compile FILE (default GAME.CON)
Skip memory check.
Load and run a game (slot 0-9).
Load a usermap, where FILE is a
.map
file path.
Sets your name.
Net mode game.