sets the game mode, where # is the game mode
1 = Dukematch (DM)
2 = COOP
3 = Team Dukematch (TDM)
4 = Catch The Flag (CTF)
5 = 1-Flag CTF (1FCTF)
6 = ATK/DEF CTF (ADCTF)
7 = Survival
8 = Last Man Standing (LMS)
9 = Team Last Man Standing (TLMS)
10 = Terminator
sets the score limit, where ## is the score ammount [1-99]
sets the time limit, where ### is a number in minutes, max of 240 (4 hours)
sets the extra lives, where # is the extra lives ammount [0-9]
enables and disables various games features, where # is a bitfield, each bit corresponds to a specific feature, you have to sum each bit to combine them:
1 = Weapons Pickable Once
2 = Respawn Monsters
4 = Respawn Items
8 = Respawn Inventory
16 = Markers
32 = Don't Spawn Monsters
64 = Don't Spawn Keycards
128 = Spawn MP Only Switches
256 = Spawn MP Only Items
512 = [COOP/TEAMS] Friendly Fire
1024 = [COOP/TEAMS] Autoaim On Allies
2048 = [COOP/TEAMS] Global Ally Sounds
4096 = [COOP/TEAMS] Disable Spycam/Mapview
8192 = Revealed Automap
16384 = No Map Exit
32768 = No Target Names
65536 = Weapon Always Drops On Kill
131072 = Force Respawn
262144 = [PVP] Respawn Farthest
524288 = [TEAMS] Mixed Team Spawn Points
1048576 = Damage Numbers
2097152 = [COOP/TEAMS/TERM] Overhead Info
4194304 = [COOP/TEAMS/TERM] Outlines
8388608 = [CTF] Outline On Flags
16777216 = [CTF] Flag Return Instantly
33554432 = [CTF] Flag Auto Detonate
67108864 = [T/LMS] Restricted Spycam
134217728 = [T/LMS] Restricted Chat
268435456 = [COOP] Keycards Are Shared
536870912 = [SURV/TLMS] Lives Are Shared
for example: if you want to play with "No Map Exit" and "Force Respawn", you use the argument -netflagsA24576 (8192 + 16384)
enables and disables various games features, where # is a bitfield, each bit corresponds to a specific feature, you have to sum each bit to combine them:
1 = [TEAMS] Colored Tripbombs
2 = [CTF] No Steroids If With Flag
4 = [CTF] No Jetpack If With Flag
8 = [TERM] No Infinite Jetpack
16 = [TERM] No Shrinker Immunity
32 = [TERM] No Freezer Weakness
for example: if you want to play with "[TEAMS] Colored Tripbombs" and "[TERM] No Infinite Jetpack", you use the argument -netflagsB9 (1 + 8)
enables and disables various games features, where # is a bitfield, each bit corresponds to a specific feature, you have to sum each bit to combine them:
1 = Arsenal Rebalance
2 = Laser Invisible W/O Nightvision
4 = Freezer Can't Hurt Owner
8 = Destructable Cameras
16 = [1.3D] Double Kick
32 = [1.3D] No Expander
64 = Fix Tripbombs On Slopes
128 = [DOS] ORIGINAL MAP START BEHAVIORS
256 = [DOS] FFire excludes self
512 = [DOS] Can Respawn Drowning
1024 = [DOS] Invalid Shrink States
2048 = [DOS] Bad Shrinker Hit Detection
4096 = [DOS] Bad Grow Explosion Owner
8192 = [DOS] Weapon Switching Bugs
16384 = [DOS] Dead player swaping bugs
32768 = [DOS] Useless Nightvision
65536 = [DOS] Bad Hit Detection on Auto-aimed RPGs
for example: if you want to play with "Laser Invisible W/O Nightvision" and "[1.3D] Double Kick", you use the argument -netflagsC18 (2 + 16)
starts the match with selected weapons, where #### is a bitfield, each bit corresponds to a weapon, you have to sum each bit to combine them: