This mode is another CTF variant. The main difference is that the teams' roles are assymetrical: one of the teams' flag is set to stationary mode: this is the team that has to "attack" and try to capture the opponent's flag. The other team will have a pickable flag: this will be the defense team.Only the "attacking" team can score in this mode. The "defending" team can only win if the
time limit
is hit before the attacking team can reach the
score limit
.Both score limit and time limit are necessary for this mode to work. If any of them are not setted, the game will use default values.This mode is intended for assymetrical maps (e.g. the defense team having to defend the flag inside a fort, while the attacking team spawns outside it). But it can also be used as a way to balance very unbalanced teams by putting the stronger team on "defense" (e.g. 2 vs 1, or when some players are way better than others).