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Arsenal Rebalance


Optional rebalancing of various game elements. The ideia here is to make some specific weapons and items a little bit more useful. You can enable it in the menu
Netplay Options > NetFlags > Rebalanced Arsenal
.

Nightvision Full Visibility #


Nightvision will ignore all sectors visibility. In the original game, all it does is set a different global palette as well as set the palette of certain sprites. It's recommended to keep
Netplay Options > NetFlags > [DOS] Useless Nightvision
toggled off for better results (i.e. player glow set to minimum so it's not affected by sector shade).
rebalanced nightvision

Faster Devastator Projectiles #


Devastator projectiles will move faster. The speed was changed from
664
to
1024
(the ammount of projectiles shot per second remains the same). This turns an obviously useless weapon into a situationally good weapon, specially on close quarters.

Freezer Speed Debuff #


The Freezer will cause a small temporary debuff that reduces the speed of who is hit by half. After 2 in game secs from being hit, the movement speed goes to normal. This is useful because once the opponent is hit, landing more hits will be fairly easier. This change makes the Freezer a decent option on close quarters. Of course it will still be less dangerous than the RPG, the Shrinker, or even the rebalanced Devastator, but atleast getting the atomic health from a frozen player is a more realistic goal now.

Boots Negates Freezer Debuff #


Boots will make you immune to the new freezer debuff. As a result, the boots be consumed a little on each hit. This was done so there's counterplay to the Freezer new status debuff, somewhat like the Steroids is for the Shrinker.

Boots Halves Fall Damage #


Boots will halve fall damage and be consumed proportionately with the absorbed damage. The boots were basically an almost useless inventory item (and it kinda remains so), but atleast it has a little more use now.

Holoduke with Fixed Angle #


The Holoduke will now spawn with a fixed angle: facing the player. Also, it will NOT change angles based on the player angle (i.e. it will stay with the spawning angle). The ideia is that holodukes will more closely resemble a real player.

Holoduke Additional Frames #


The holoduke sprite animation will now be the same as the player's state on the moment it was spawned. That means it will now be possible to spawn a holoduke that stays crouching, flying or even a shrunk! The ideia is for the holoduke to be used as a better decoy.